Knight of the SilverEye
A downloadable KOTSE for Windows and macOS
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Knight of the SilverEye is a adventure game that will force your guard up and challenge you to your very last breath... Take control of the SilverEye Knight, who is on a personal mission to track down missing knights from his elite guild, leading himself to a mysterious island, inhabited by the forces of darkness with a sinister plan...
Gameplay Features:
*This is a student project. We would love to return to it some day to make improvements.
- Various weapons and combat strategies to survive in a fantasy world.
- Save system / checkpoint system for players to save progress.
- Creepy and hostile environments using a third-person perspective.
- Key system / item pickups implemented in game along with narrative note system.
- Supernatural creatures with diverse move-sets.
- Terrifying boss fight to challenge the player's awareness and skills.
- Recommended that 1280x720p be selected as the chosen resolution. This is due to some optimization issues that will soon be resolved.
Credits:
Game Designers: Spiro Tsaggaris / Naveen Bobba
Programmers: Matthew Yetnikoff / Jorge Perez
Technical Artist: Alberto Rosado
3D Artists: Qu Wu / Spiro Tsaggaris
Sound / Level Designers: Garrison Alsatt / Naveen Bobba
Socials:
Spiro Tsaggaris: Facebook / itch.io / LinkedIn
Naveen Bobba: Instagram
Alberto Rosado: Instagram / ArtStation
Status | In development |
Platforms | Windows, macOS |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Frosty Fox Studios |
Genre | Adventure |
Made with | Unity, Substance Painter & designer, Maya |
Tags | 3D, Action-Adventure, Dark Fantasy, Halloween, Horror, Singleplayer, Story Rich, Survival Horror, Third Person, werewolf |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller |
Accessibility | Interactive tutorial |
Download
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Click download now to get access to the following files:
KotSe_WIN.zip 2 GB
KotSe_MAC.app.zip 2 GB
Comments
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I can see potential and I understand it's a demo. Some areas of improvement include,
HUD: the graphics for loading screens seem like place holders
Customizations: Specifically I mean the controls, the controls are clunky and I'm unable to change the inverted camera to normal
Fighting: This is where the game shows most of its flaws, there is never really a reason to use a light attack if the heavy attack is roughly the same amount of frames. Rolls are to slow to be used so just walking out of the way seems to be a better option. The animation for the attacks are also the same and don't have one two three combos so it just repeats the same animation.
Healing: There are areas to heal everywhere and I'm assuming it is meant to be a souls like so it takes out some of the challenge.
Overall the game has potential it just needs to be refined a bit more. I'd also suggest a more unique art direction though I think the current one is good as well maybe just adjust the lighting. Once the full game is out I'll definietly give it a try though.
Hey there. I wanted to say thank you for taking the time to give feedback. This is a student project I contributed to a couple years ago. I hope I can one day return to this project to do some clean up work, as I've come along way in my skills since then. Your feedback is spot on and I hope you enjoyed the experience in spite of all the rough edges.
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VERY VERY COOL GAME DEV
Thank you so much!